CAMERA PATH TOOL
The Camera Path Tool allows you to create and edit camera animations inside HemoVision, and export this animation as a standalone video file.
A camera path consists of multiple camera positions that define how the camera moves through the scene. To activate the tool, first add a Camera Path object and select it. The most recently selected camera path remains active in the Camera Path Tool, even when other objects are selected elsewhere.
Camera Position Table
The table lists all camera positions in the selected camera path. Each row represents one camera position, with the following properties.
| Column | Description |
|---|---|
| Time to next | Time required to move from this camera to the next (seconds) |
| Pause | Time the animation pauses at this camera (seconds) |
You can select a camera position by clicking on a row in this table.
Info
Note that the Time to next setting has no effect on the last camera unless the Loop last to first option is enabled (see Settings later).
Actions
Camera Path Settings
The settings panel allows you to configure the animation.
Looping
| Option | Description |
|---|---|
| Loop last to first | The animation loops from the final camera back to the first |
Video Output
| Setting | Description |
|---|---|
| Video resolution | Output resolution of the video |
| Frames per second | Frame rate of the video |
Interpolation
| Type | Description |
|---|---|
| (Very) smooth | Camera accelerates and decelerates between positions |
| Linear | Camera moves at constant speed |
Timing Options
| Option | Description |
|---|---|
| Set fixed time to next | Apply the same transition time to all cameras |
| Set fixed pause time | Apply the same pause duration to all cameras |
Additional Actions
| Icon | Description |
|---|---|
| Remove all camera positions |
Docking Behavior
The Camera Path Tool:
- Can be docked on the left or right side
- Can be closed
- Can be reopened from: Tool > Camera Path Tool
- Can be undocked and used as a floating window.
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